The Different Kinds of Online Games

Online gaming has grown very rapidly in popularity. Some of the first games to hit the Internet came about in the 1990s. Many of these games were text-based games that allowed players to navigate different scenarios created by other individuals. In fact, these games were pretty much just continuations of the real world role-playing games (RPGs), such as Dungeons and Dragons. In these games, one person would assume the role of game creator. The game creator would set up certain scenarios and populate the world with various monsters. These monsters would have set skill levels and attacks. The players would encounter these monsters and have to fight against them using a series of techniques and attacks. If the player had enough life points, the player survives. These moved to the Internet in pretty much the same form. They began to shift a lot after that, though. The games have differences and similarities along a few common lines.

Pay

How one pays for a game is a big aspect of what changes or stays the same in certain video games. Pay structures fall into three different forms: free, free-to-play, and pay-to-play. Free games are those that are completely free. Usually, you need an Internet connection, but the game does not require that you give any money for anything. This is a structure that is very popular for the most simplistic games. Flash-based games are typically free. They are games that do not require much upkeep on the part of developers, so, users do not need to pay anybody for maintenance. These games are typically not maintained or updated; therefore, it is uncommon for a massively multiplayer online role-playing game (MMORPG) to be completely free, since they require large amounts of upkeep.

The second kind of structure is free-to-play; this is one of the most common and most popular. Free-to-play is, as the name implies, free for a player to join. Typically, that player is allowed to play the game with most of its features; however, certain features are behind a paywall. Usually, the player has to pay real money for certain weapons, equipment, or character customisations. These are called micro transactions, because they are such small transactions of money. They are how most of these games fund themselves. In certain games, such as Dust 514, the micro transactions unlock equipment that would have been unlocked later anyway. So, the real money micro transactions give distinct advantages to players willing to pay real money.

The final pay structure is the simple pay-to-play structure. This can be accomplished by a one-time fee that the player pays to purchase the game; Guild Wars is an example of this. Or, it can be a monthly fee as with World of Warcraft. Malaysia online game communities are split about which structure is best for them.

Gameplay

Players tend to control PC games with their keyboards, whereas they control console games with controllers. Many feel that the keyboard offers greater control. This is definitely true in MMORPGS that require different attacks and tactics.

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